ISHGARD

Aurelius Recueil

A cheerful and free-spirited scholar with a penchant for adventure and exploration.Chases after shiny trinkets and Allagan relics. Has a dramatic flair that rivals that of a bard.

THE BLACK SHROUD


Casra Cielvert

A clinical and blunt male sage Elezen from the Shroud.
Provides healing, advice and counsel.

About me (out of character)

My FFXIV Twitter
Hello! I'm Daura! I'm a freelance digital artist based in Australia.
You can find some of my artworks here: ArtistDauraI love nothing more than to admire GPOSE screenshots, and find out more about everyone's WoL/OCs!I'm fairly new to FFXIV RP, but have been roleplaying for many years.You can find me on Ravana, Materia.I'm flexible about RP, in-game or purely in Discord, either or is absolutely fine with me!Out-of-game: I can be reached on Discord. My Discord handle is: nept_casradauraTime Zone: I am in AEST.I am open to most types of RP and plot ideas, so long as we discuss it beforehand.I look forward to interacting with you!

Aurelius

Basic Information

Name: Aurelius Recueil (Etymology: Aurelius is "golden" in Latin. Recueil is "collection" particularly pertaining to knowledge in French.)
Age: 24
Origin: Ishgard (formerly)
Gender: Male
Race: Elezen (Wildwood)
Status: Single
Occupation: Wandering Scholar/aka Warrior of Light.
FFXIV Class(es): Scholar/Summoner (Main), Reaper (Secondary)

Physical Appearance

"Pray, do forgive me! I had stumbled upon a very enticing tome....Tell me you haven't stood there too long. Is aught amiss, my friend?"

Eye colour: Silver/light gray
Accessories: A pair of rimless gold glasses.
Hair colour: A dark gray-blue (not black) with golden highlights.

Other facts

  • A mostly idealistic ambivert who is kind and knowledgeable. Can be very charismatic and playful in the moment.

  • Fervently enjoys books, magic and tea, and is always accompanied by his dear Carbuncle.

  • Also enjoys fishing, dancing, the occasional tavern visit or anything that can fuel his spirit to wander into new adventures.

  • He's a curious soul, so he enjoys learning about others or simply exchanging silly banter with them. He is a fan of and writes poetry. WILL pay gil for inkwells.

  • Aurelius is scared of the dark. His Carbuncle's glowing light acts like a night light. đź’›

  • If he is sleep-deprived or missing his morning tea, instead of being irritable you'll find him to be rather loopy, going on strange ramblings and overall be quite silly.

  • He has a habit of bringing up weird analogies/sayings in conversations at times.

  • When drunk, activates 'bard mode' - starts rambling on in dramatic Old English...

  • Not your ordinary bookworm: can surprisingly hold his own in battle, much to the surprise of others.

  • Love of the theatrics; will overexaggerate in a comical fashion.

  • Due to certain events in his upbringing, he's not on good terms with the Holy See.

Aurelius' Topaz Carbuncle

A Topaz Carbuncle that was summoned in a dire moment of desperation during Aurelius' childhood.Unusually independent and sentient, this Carbuncle is very in tune with the emotions of others.You may see it do actions like pick up a flower in its mouth, and gift it to someone to comfort someone, or nudge forward a book with its snout at someone as a hint to read it.Aurelius sees them as a true companion, like family, and will do everything in his power to keep it safe and well looked after.

Casra

Basic Information

Name: Casra de Cielvert
Age: 30
Origin: Twelveswood (father's side from the Shroud, mother's side from Ishgard)
Gender: Male
Race: Elezen (Wildwood)
Status: Single
Occupation: Sage/Practicioner

Physical Appearance

"It would be best for the betterment of mankind if you didn't take everything I say to heart. Now, then. What can I do for you?"

Eye colour: Magenta
Accessories: A pair of elegant rimless glasses
Hair colour: An almost pastel, light-green
Build: Trained, but not overly-muscular.

Other facts

  • A stoic-looking fellow who offers his healing and counsel to others from the comfort of his own clinic. Genuinely enjoys interacting with others, but tends to scare others away with his biting sarcasm or ''can't-tell-if-he's-joking-or-not" look.

  • A no-nonsense kind of person who upon seeing someone injured will yank them indoors to get treated - accepting no protests. He doesn't coddle his clients, but he is surprisingly gentle with them despite his blunt demeanor.

  • Deep down, he wishes he could be better at being compassionate...

  • A former combat field medic who was part of an elite squadron within Twelveswood.

  • Has a habit of assuming everyone is talking in the rhetorical sense which leads him to responding in sarcasm.

  • Tends to his garden, goes on walks, practices alchemy, tinkers with nouliths and quietly reads in his own time.

  • Casra believes that the Elementals are merely "over-glorified" forest spirits that managed to trick some of the forest Elezen into revering them as if they were gods. "Archaic, superstitious nonsense" he calls it.

  • Casra is naturally a little rough around the edges. He was taught etiquette by his Ishgardian mother, but ultimately brushes it aside. He jokingly calls himself an uncouth bastard as a result, deeming the entire thing ridiculous.

  • Casra dislikes the cold. He enjoys all sorts of soup. Has very perceptive hearing. A light sleeper.

  • Loathes meaningless questions (that he unfortunately has to endure through his clients)

Introductory Teaser

"A child Elezen is found wandering within the snowy streets of Ishgard with no recollection or trace of his family. He is eventually taken under the merciful wing of some Ishgardian librarians, but kept under the scrutinising gaze of the Holy See. For each time he disobeys, the brand of a heretic burns stronger and so does a dance with near death."

Introductory Teaser

"Casra, once part of an elite healing squadron, faced a devastating order that shattered his sense of duty. Disillusioned, now works as a sage, seeking redemption through healing and offering counsel to those in need... even if it was the very thing he himself required."

Aurelius's journey began in the cold, snow-covered city of Ishgard, where he was discovered as a nameless child in a desolate alley. Found by librarians who took pity on him, they brought him into the warmth of the library, where he grew up surrounded by books. His golden-tinted hair earned him the name Aurelius, reflecting both his curiosity and the shimmering highlights that appeared as he grew older. Aurelius would eventually stumble upon a forbidden tome and sought to read its contents in secret, taking great joy in learning.From a young age, Aurelius was a curious and studious child, but his thirst for exploration led him to wander into forbidden parts of the city. There, he encountered guards who, upon discovering his frighteningly high aetherial signature, locked him in a dark, cold cell. After three days of torment and near starvation, Aurelius’s latent magic erupted blasted open the cell door, breaking him free. No more did he have to lap the scarce moisture off the cold walls. However, this display of power terrified the guards, who branded him a heretic—a devil child—a dangerous label in the devout city of Ishgard.Rescued by the head librarian, Aurelius was brought back to the safety of the library, but the event marked the beginning of a life overshadowed by fear. As he grew older, Aurelius remained hidden within the library's walls, his presence a secret that the librarians struggled to protect from the increasingly suspicious clergy. Despite their efforts, a priest eventually discovered Aurelius and reprimanded him harshly.Shaken but not broken, Aurelius turned to the study of conjury by which the librarians had introduced a tome, finding solace and purpose in the art of healing. The librarians knew that they would not be able to sustain themselves for much longer for keeping such a controversial boy under their care, so they decided to do their best to give Aurelius a good life.He dedicated himself to mastering his magical abilities, but as he grew stronger, the clergy’s fear of him intensified. One fateful day, Aurelius returned to the library to find it eerily silent. Hidden away, he overheard a conversation that shattered his world—the librarians, his only family, had been executed for protecting him.Overcome with grief and anger, Aurelius’s magic manifested a Carbuncle, a creature that provided him with comfort and a sense of purpose. Realizing that his life in Ishgard was no longer safe, Aurelius made the difficult decision to leave the only home he had ever known. With the Carbuncle by his side, he escaped into the snowy night, determined to forge his own path and explore the world beyond the desolate walls.Much later, it is discovered that while Aurelius was reading the forbidden tome, a voidsent had attached itself to its aether - the result of his extraordinary aetheric signature. It can be inferred that this is the reason that the guards within Ishgard grew fearful as they sensed that something was off with this seemingly harmless child.

Casra began his journey as a member of one of the most esteemed combat healing squadrons in Twelveswood. This elite group, renowned for their ability to sway battles, was typically held in reserve, a powerful force to be deployed only when necessary. Casra joined the squad at the age of 22, eager to use his skills to save lives on the battlefield.However, a fateful day changed everything. The squadron was sent to the frontline but ordered to stay far behind the troops with a chilling directive: "You are to keep the field medics alive, and only the field medics." Casra and his comrades were forced to watch helplessly as soldiers who could have been saved died before their eyes. Their duty was not to fight or heal those in need, but to protect the medics at the expense of everyone else.The strategy was effective—the enemy suffered heavy losses, and technically, fewer lives were lost on Casra' side. But the cost was far greater than the numbers suggested. Those who survived grew to resent the healers, believing that Casra and his squad had betrayed their duty and principles. The sight of their comrades' blood staining the ground while their own uniforms remained unmarked haunted Casra deeply.The guilt of inaction weighed heavily on him. It wasn't a matter of limited resources or impossible choices; they had been ordered to stand by and do nothing. This betrayal of his principles led Casra to leave the squadron at the age of 27, disillusioned and burdened by the memory of those he could not save.